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Code Blank

Code_blank (capstone project)

A combat game that runs on Unity.

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A cross-platform game engine that runs the combat game.

Platform: Windows PC & PS4 , Language: C++ and C# (Unity part), API: DirectX11and PS4 API, Team Size: 6,

Individual Work:

Engine part :Graphics part, mainly on light rendering, including light component, PBR rendering, real-time shadow mapping and post-processing effects.

Unity part: Lighting in the scene. 

Engine Github

Unity Github

Cross-Platform Engine

Cross-Platform Engine

A game engine which can run on both PC and PS4.

Platform: Windows PC and PS4 console, Language: C++, API: DirectX11 and PS4 API

Duration: 2 months, Completion: 12/2017, Team Size: 2

Individual Work: restructure PC engine, abstract platform layer of file I/O for texture loading, shader loading, and camera debugging, write PS4 shaders, math porting.

Github

PBR Demo

PBR Demo

Physically based rendering on spheres with different materials of different physical parameters.

Flying Figures

Platform: Windows PC, Language: C++, API: DirectX11

Duration: 1 month

Work: PBR surface model, direct light effect, indirect light effect (diffuse and specular), shadow mapping, tone mapping, gamma correction.

Github

Flying Figures

Click the correct figures that are flying and get points.

Platform: Windows PC, Language: C++, API: DirectX11

Duration: 2 months, Completion: 05/2017,

Team Size: 4, Individual Work: Normal Map, Decals, Skybox, Bloom, and SpriteFont.

Github

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