Code_blank (capstone project)
A combat game that runs on Unity.
&&
A cross-platform game engine that runs the combat game.

building with PBR

shadow under spot light

PBR, Shadow, Bloom, Volumetric fog

building with PBR
Platform: Windows PC & PS4 , Language: C++ and C# (Unity part), API: DirectX11and PS4 API, Team Size: 6,
Individual Work:
Engine part :Graphics part, mainly on light rendering, including light component, PBR rendering, real-time shadow mapping and post-processing effects.
Unity part: Lighting in the scene.
Cross-Platform Engine
A game engine which can run on both PC and PS4.
Platform: Windows PC and PS4 console, Language: C++, API: DirectX11 and PS4 API
Duration: 2 months, Completion: 12/2017, Team Size: 2
Individual Work: restructure PC engine, abstract platform layer of file I/O for texture loading, shader loading, and camera debugging, write PS4 shaders, math porting.
PBR Demo
Physically based rendering on spheres with different materials of different physical parameters.

dynamic, soft shadow



dynamic, soft shadow
Platform: Windows PC, Language: C++, API: DirectX11
Duration: 1 month
Work: PBR surface model, direct light effect, indirect light effect (diffuse and specular), shadow mapping, tone mapping, gamma correction.
Flying Figures
Click the correct figures that are flying and get points.
Platform: Windows PC, Language: C++, API: DirectX11
Duration: 2 months, Completion: 05/2017,
Team Size: 4, Individual Work: Normal Map, Decals, Skybox, Bloom, and SpriteFont.